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Lucas Gutierrez: Dystopias and Chaotic Metaphysics

Lucas Gutierrez is an Argentinean industrial designer and digital artist who has experimented in a variety of mediums, such as audiovisual performances, and video art projects that explore the new paradigms in digital culture. He is deeply immersed in the remix culture, mixing influences from various contexts, such as post-work anthropology and abstract quotes from …

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Quayola: Industrial Robots and Algorithmic Creativity

Italian artist Davide Quayola, based in London, creates animated hybrid spaces using painting, sculpture, and architecture. His on-location work includes Vatican, Notre Dame in Paris and the Palais des Beaux Arts in Lille, Europe’s most renowned art institutions and churches. For his collaboration with the artist Memo Akten on the piece Forms, he received the …

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Olaf Bender, a 1968-born artist, found some 16mm film equipment by accident while in school, which led to the start of his artistic output. He then began experimenting with both the medium of “film” and the component “film” as of that point. Due to technical restrictions, he had to use unconventional techniques. He immediately scratched …

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Mario Klingemann: Neurography

Using cutting-edge methods, German artist Mario Klingemann, a pioneer in the fields of artificial intelligence, computer learning, and neural networks, explores enduring issues with creativity, culture, and perception. Klingemann, who was born in 1970, grew up throughout the introduction of home computers and video games. Klingemann started learning computer programming in the 1980s with the …

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Environmental Storytelling

Environmental storytelling is the art of carefully placing a variety of available objects in a game world so that when a player sees them, they imply a narrative. There is less directness in environmental storytelling. Environmental storytelling encourages players to invent their own tales of what transpired to lead to the end instead than clearly …

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Cyberculture: Hackers, Bots and Datascape

In his 1984 novel “Neuromancer”, cyberpunk novelist William Gibson famously coined the term “cyberspace” to describe the fictional “datascape” that his characters entered by “jacking in” – connecting their consciousness directly to networked computers. “Cyberspace. A consensual hallucination experienced daily by millions of legitimate operators. . . . A graphic representation of data abstracted from …

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