FAITH The Unholy Trinity

FAITH: The Unholy Trinity

It’s hailed as the apex of indie horror, unmatched by any other. Airdorf’s expertise in design and storytelling is evident.


“FAITH” is a horror game for PC developed by Airdorf Games and published by New Blood Interactive. It was originally released on October 4th, 2017, on platforms such as GameJolt,, and Indie DB. A “Collector’s Edition” called FAITH: Deluxe was released on October 17th, 2017. The game was later reissued as “FAITH: The Unholy Trinity” and launched on Steam on October 21st, 2022.

The game’s narrative centers on a priest tasked with performing an exorcism that goes disastrously wrong. To rectify his errors, he must confront and banish the demon across three chapters, which serve as both sequels and prequels to the main story.

The game features rotoscoped cutscenes that truly evoke a sense of unease, complemented by masterful audio design using pseudo 1-bit sounds and effects that enhance the overall aesthetic. With only a single action button, players can bring up a cross, which serves as both a deterrent and a weapon against the numerous demons they will encounter.

The game’s mechanics, centered around this single button, constantly surprise players with unpredictable encounters and scares around every corner. Despite its relatively short length of about 5 hours, players are kept on edge, eagerly anticipating what will happen next.

“The first original idea was along the lines of the “P.T.-ware” craze that happened after Silent Hills was canceled. High fidelity graphics, 1st person camera and such. I also tossed around an point-and-click adventure format.”

The development of FAITH spanned approximately three years, starting in December 2014. It underwent several prototypes, initially conceived as a high-fidelity, first-person horror game inspired by the canceled Silent Hills. The developer also considered a point-and-click adventure style before settling on the final design. The project began as a personal challenge to explore whether basic graphics could effectively convey horror.

The game’s setting in 1987 was chosen to align with the era of graphics that FAITH emulates, as well as to coincide with the United States’ “Satanic Panic” era and a time without modern internet or cell phones. The “cutscenes” in the game were created by rotoscoping over live footage scaled to 192×160 resolution (to mimic the Atari 2600) and drawn at 15 frames-per-second. Amy Martin’s flowing hair was animated by hand.

“The scariest damn game I ever played and one of the many inspirations for FAITH. LONG LIVE PUPPET COMBO”

Initially, FAITH was planned to shift between the initial exorcism of Amy Martin and the game’s “present day” within the Martin house. However, this concept was abandoned in favor of maintaining the ambiguity of the initial exorcism.

The developer of FAITH has cited several films as inspirations for the game:

The Void
The Blair Witch Project
The Neon Demon
Paranormal Activity III
The Last Exorcism
The Rite
The VVitch
The Ring
The Conjuring
Beyond the Black Rainbow
Street of Crocodiles
The Exorcist III

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