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artandtechnology

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acid.coma: Digital Worlds of Razmik Gevorgyan

Armenian-based digital artist and designer Razmik Gevorgyan goes with the moniker acid.coma. His eclectic aesthetics are vibrant and interesting. You can find sci-fi, acid graphics, brutalism, cyber art, and many other influences from art, literature, and more. Where do you get your inspiration from? Everything influences me.  Be that art collective or designers like Marc …

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What is jodi.org?

Jodi is >>> Joan Heemskerk (born 1968 in Kaatsheuvel, the Netherlands) and Dirk Paesmans (born 1965 in Brussels, Belgium). The artist duo of internet art (netart) pioneers was created in 1994. They were some of the first net artists to create Web art and later started to create software art and artistic computer game modifications …

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Elizabeth Matheson: Communities and Immersive Technologies

(Banner photo: Becoming Sky Woman, Machinimagraph from She Falls for Ages by Skawennati) I am Elizabeth Matheson. I was raised in several countries that have been influential in shaping my cultural practice and ways of working with communities. In Canada, I have learned how to incorporate this lived experience into my role as a cultural …

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Cory Arcangel

Cory Arcangel: All New Media Is Old Media

Cory Arcangel is a contemporary American post-conceptual multimedia artist who works in a range of mediums such as music, drawing, painting, video, performance art, software and video game modifications, for which he’s best known. Arcangel often relies on appropriation of pop cultural constructions, specifically those found online. His art inspects the relationship between technology and …

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Robert Henke - Lumiere III at Teatro della Fortuna, Fano, Panopticon

Filippo Rosati: Umanesimo Artificiale

Umanesimo Artificiale(UA) is a studio and an artist platform based in Fano, Italy, with a spread team of collaborators throughout Italy. It organizes events, workshops, and research projects and collaborates with both private and public institutions. UA focuses mostly on exploring artificial intelligence, live coding, interactive online experiences, AR, and trying to focus all its …

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Interactive virtual art as an aesthetic No Man's Sky Andrei Isakov

Interactive Virtual Art As An Aesthetic Experience Of The Future, Between Accessibility And Gamification

Scope of the Problem When considering interactive virtual experiences, especially video games, I would like to pinpoint major research topics or goals, which, in my opinion, are neglected to some degree in a cultural discourse in Poland, especially in the academic environment. These are: ●  The study of the interactive medium as an artistic and …

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Sounds Of The Metaverse: A Brief History of Virtual Reality Music Instruments and Virtual Music Venues

Introduction In 1932 Antonin Artaud published “Theatre of cruelty” manifesto. It was the first time when the phrase “virtual reality” was ever used. It described how Artaud thought about the new format of modern theatre. In Artaud’s manifesto there is a passage concerning musical instruments: MUSICAL INSTRUMENTS: They will be treated as objects and as …

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