PANOPTICON

New Media Art

Blast Theory: Between Art, Technology and Interaction

In the realm of interactive art, few groups have pushed boundaries and challenged perceptions quite like Blast Theory. Founded in 1991, this pioneering group of artists has carved a unique path, blending art, technology, and audience participation in ways that redefine the traditional notions of artistic expression. Blast Theory’s work is characterized by its innovative […]

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FAITH The Unholy Trinity

FAITH: The Unholy Trinity

It’s hailed as the apex of indie horror, unmatched by any other. Airdorf’s expertise in design and storytelling is evident. MORTIS. “FAITH” is a horror game for PC developed by Airdorf Games and published by New Blood Interactive. It was originally released on October 4th, 2017, on platforms such as GameJolt, itch.io, and Indie DB.

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Ultrakill panopticon

Ultrakill

Ultrakill is a first-person shooter set across levels inspired by Dante’s Inferno. Players wield five classes of weapons: the revolver, shotgun, nailgun, railcannon, and arm, each offering various variants. By executing combos, players can raise a style meter graded from D to ULTRAKILL, earning style points reminiscent of gameplay seen in titles like Devil May

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Ken Rinaldo, Cloud Crusher, robotic art

Artists and Robots: Exploring the Intersection of Art and Technology

Introduction Art and technology have long been intertwined, with artists experimenting with new technologies to create innovative and groundbreaking artworks. From the invention of photography in the 19th century to the advent of digital media in the 21st century, artists have always been at the forefront of technological innovation. In recent years, there has been

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Gohar Martirsoyan - Identity

Gohar Martirosyan: Exploring Identity Through Virtual Reality

Artist: I’m Gohar Martisrosyan a multimedia artist. I started my artistic journey with site-specific installations and paintings. Recently, in the last three years, I’ve been working on digital art and new media. I mostly specialize in cinema, and my latest project is a VR film. Interviewer: Can you share the reasons behind your transition from

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