PANOPTICON

VR

NFT Art Exhibition GSD Odd Republic

NFT Art Exhibition: Art and Business In The World of Crypto Incarnations

We’ve always had mediums of exchange. Some of them are physical and tangible (the most recent manifestation of which is good-old cash), some are digital and intangible (like the whole Crypto family, including NFT). Well… nowadays, mostly the second. China is busy testing digital yuan, Russia keeps pace testing its digital ruble, Visa/Master Card are …

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skawennati_becoming-sky-woman_she-falls-for-ages -panopticon

Elizabeth Matheson: Communities and Immersive Technologies

(Banner photo: Becoming Sky Woman, Machinimagraph from She Falls for Ages by Skawennati) I am Elizabeth Matheson. I was raised in several countries that have been influential in shaping my cultural practice and ways of working with communities. In Canada, I have learned how to incorporate this lived experience into my role as a cultural …

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Interactive virtual art as an aesthetic No Man's Sky Andrei Isakov

Interactive Virtual Art As An Aesthetic Experience Of The Future, Between Accessibility And Gamification

Scope of the Problem When considering interactive virtual experiences, especially video games, I would like to pinpoint major research topics or goals, which, in my opinion, are neglected to some degree in a cultural discourse in Poland, especially in the academic environment. These are: ●  The study of the interactive medium as an artistic and …

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connection Przemysław Danowski vr

Sounds Of The Metaverse: A Brief History of Virtual Reality Music Instruments and Virtual Music Venues

Introduction In 1932 Antonin Artaud published “Theatre of cruelty” manifesto. It was the first time when the phrase “virtual reality” was ever used. It described how Artaud thought about the new format of modern theatre. In Artaud’s manifesto there is a passage concerning musical instruments: MUSICAL INSTRUMENTS: They will be treated as objects and as …

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Jakub Wroblewski Panopticon VR

Visual Transhumanism, Hybrid Realities and Immersion Traps: Sketch to the Index of Polish Artists

The Emergence of Digital Reality on the Polish Scene I will attempt to outline a juxtaposition of contemporary Polish activities and artistic projects which combine the use of current tools such as 3D, photogrammetry gaming engines, virtual and augmented reality, in the context of the search for authorial aesthetic values, new ways of building storytelling …

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